Plasma Railgun

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PRIMARY WEAPON
Mp titanweapon sniper.png
Plasma Railgun
A railgun shooting plasma-imbued projectiles with explosive power.

Magazine Capacity

4

Hover over the following values to see a description of exactly what each one does.


Firemode: Help.png
Semi-auto

Close Quarters Distance: Help.png
800u

Ranged Distance: Help.png
3000u

Close Quarters Damage: Help.png
300

Ranged Damage: Help.png
300

Close Quarters Titan Damage: Help.png
500

Ranged Titan Damage: Help.png
500

Explosion Damage: Help.png
0

Explosion Radius: Help.png
0u

Explosion Damage to Titan: Help.png
0

Rodeo Damage: Help.png
0

Headshot Modifier: Help.png
150%

Maximum Ammo Stockpile: Help.png
1000

Clip Capacity: Help.png
4 (up to 5 with mods)

Rate of Fire: Help.png
.9/s

Duration of Fire: Help.png
Instant

Reload Time (Partial Clip): Help.png
3s

Reload Time (Empty Clip): Help.png
3s

Critical Hit Modifier: Help.png
250%


The Plasma Railgun is an Primary Weapon for Titans appearing in Titanfall.

Summary[edit | edit source]

Real-Life Counterpart[edit | edit source]

The U.S. Navy has recently produced a railgun that uses magnets to accelerate a 23-pound projectile to speeds of about 5000 feet per second. It has ranges of about 30 miles.

Acquisition[edit | edit source]

The Plasma Railgun is unlocked at Pilot level 16.

Strategy[edit | edit source]

Titan variation of a sniper rifle.

Since projectile has travel time it may be quite difficult to land a shots so leading a moving target is required. However hitting a vunerable spot on the enemy titans delivers devastating results. (It can take out Atlas Titan in 3 to 4 shots) Also charge time may be detrimental to you in close quarters so taking Rocket salvo may help you in that regard.

"Hip fire" mod will remove charge up however the damage will be cut approximately to 30-40% of max. However it will add 1 extra shot and will provide you will more flexibility in close to medium range fight.

Mods[edit | edit source]

Image Name Category
Instant shot.png Instant Shot Each round is equally pre-charged but with lower max damage.
Extended ammo.png Extended Magazine Increased magazine capacity.


Titan Navigation[edit | edit source]

Titan Armament
Primary and Secondary Weapons

40mm Cannon | Quad Rocket | XO-16 Chaingun | Plasma Railgun | Arc Cannon | Triple Threat

Tactical

Vortex Shield | Electric Smoke | Particle Wall

Ordnance

Rocket Salvo | Slaved Warheads | Cluster Missile | Multi-Target Missile System

Tier 1 Kit

Nuclear Ejection | Regen Booster | Fast Autoloader | Dash Quickcharger | Tactical Reactor

Tier 2 Kit

Auto-Eject | Survivor | Core Extender | Big Punch | Core Accelerator