Pilot Weapons

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Pilot Weapons can be broadly classed into two categories - "Primary Weapons", that is those weapons designed for use as the main component of a loadout, and "Secondary Weapons", or those weapons designed as backups to the Primary Weapon category. These weapons then have further customizations, or "mods", that make their functionality slightly different and more effective in certain conditions. While weapon content is presented here on this page, each category has its own page for navigational purposes as well.

Primary Weapons[edit | edit source]

Assault Rifles[edit | edit source]

Submachine Guns[edit | edit source]

  • CAR - Consistent recoil SMG.
  • Alternator - Twin Barrel SMG.
  • R-97 Compact SMG - The R-97 Compact SMG is a compact submachine gun that excels at close-quarters combat, due to its extremely high rate of fire and minimal recoil.
  • Volt -Energy actuated SMG.

Light Machine Guns[edit | edit source]

  • Spitfire - Steady fire rate with a punch.
  • L-STAR - Rapid fire energy LMG.
  • X-55 Devotion - Ramps up fire rate over time.
  • Mozambique - This weapon is an anti-personnel assault weapon with a semi-automatic fire pattern.

Sniper Rifles[edit | edit source]

Shotguns[edit | edit source]

  • Mastiff - Auto-loading shotgun with wide spread.
  • EVA-8 Shotgun - The EVA-8 is a semi-automatic shotgun.

Grenadiers[edit | edit source]

Primary Mods[edit | edit source]

General Mods[edit | edit source]

Sights[edit | edit source]

  • Factory Issue - No mod equipped.
  • AOG - Advanced optical gunsight.
  • Holosight - Holographic gunsight.
  • HCOG - Open holographic combat optical gunsight.
  • Variable Zoom - Press sprint to toggle between two magnification levels.

Secondary Weapons[edit | edit source]

Pistol[edit | edit source]

Anti-Titan[edit | edit source]

Tools[edit | edit source]

  • Arc Tool - Also known as the Beacon Substation Tool; allows for base access and manipulation.