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Titanfall is a game of fast and hectic gameplay.
Summary[edit | edit source]
Players fight either on foot as free-running "pilots" or inside agile mech-style walkers called "Titans" to complete team-based objectives on a derelict and war-torn planet. The game is online multiplayer-only, but injects single-player elements such as plot, character chatter, and non-player characters into its matches. Respawn Entertainment founder Vince Zampella described the game as bringing "scale, verticality, and story" to first-person shooter multiplayer gaming.
- Players choose their pilot types and are dropped on the map, beginning the game. A timer displays the time until a Titan can be deployed, which is reduced by killing other players. Once deployed, Some Titans will project a shield around the drop zone to help protect the titan and pilot, ensuring a pilot to embark. Pilots are agile and accumulate momentum while running (similar to "skiing" in Tribes), which lets players run on walls and chain together double jumps. There are multiple types of Titans, each with unique abilities and customizable loadouts. Pilot and Titan controls are identical except where the pilot's double jump becomes the Titan's dash, as Titans cannot jump, crouch, or cover. The mechs are not slow, but their movement is slower than the nimble pilots. Titan game-balancing abilities include the vortex blocker, which stops and returns an enemy's shots midair, and electrified smoke, which hurts and repels pilots climbing the Titan's back. Player-pilots can eject from Titans that take too much damage, and the Titan replacement timer is reset upon the Titan's death. Games end with a race to the losing team's evacuation dropship.
Units[edit | edit source]
Weapons[edit | edit source]
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The Titanfall Universe