Boosts are modifiers that Pilots can use in combat in Titanfall 2. Unlike the rest of your loadout, these cannot be changed mid-match.
The "cost" is how much of your Titan meter you need to have gained to activate the boost.
Boosts[edit | edit source]
|Amped Weapons - Cost: 80%|
Increase weapon damage for 30 seconds. Affects every weapon differently, but generally reduces shots-to-kill by 1 or 2.
|Ticks - Cost: 65%|
Throw a three-legged drone that wanders close to enemies and detonates. Comes with two charges.
|Pilot Sentry - Cost: 72%|
Place an automated turret that fires on pilots and grunts. Lasts 1 minute.
|Map Hack - Cost: 70%|
Fire off [?] pulses to reveal every enemy through walls.
|Battery Back-up - Cost: 80%|
Instantly give yourself a titan battery.
|Radar Jammer - Cost: 40%|
Disables enemy minimaps for 20 seconds.
|Titan Sentry - Cost: 35%|
Place an automated turret that fires on titans and armored targets. Lasts 1 minute.
|Smart Pistol MK6 - Cost: 60%|
Replaces your sidearm with the Smart Pistol, which locks onto targets. Has two 12-round magazines.
|Phase Rewind - Cost: 25%|
Phase Shift back in time to where you were [?] seconds ago.
|Hard Cover - Cost: 20%|
Throw down a pilot-sized particle wall with [?] health.
|Holo Pilot Nova - Cost: 40%|
Send out three Holo Pilots in front of you.
|Dice Roll - Cost: 50%|
Use a random Boost.