Black Water Canal

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Map
Black Water Canal.jpg
Black Water Canal

A Titanfall 2 Map.

Black Water Canal is a map in Titanfall 2.

Summary[edit | edit source]

Black Water Canal is an IMC fueling station nestled deep in the rocky canals of the planet Cibus. Built as an early fuel storage facility in the Frontier by the original colonists, it rapidly became a key location for IMC ships to refuel, due to its prime location between Demeter and Gridiron. Although it is still operated and managed by its founders, the Dionysys Corporation, the facility is owned by its parent corporation, the IMC.

Black Water Canal is built around three core lanes, with a major, central choke point. The densely arranged buildings that border the primary lanes allow Pilots to make isolated wall runs for quick maneuvers, as well as providing high ground advantages against Titans. Surrounding the station are wide, drained canals, which limit enemy visibility, and can be tightly controlled to prevent flanking. Pilots must be careful of falling into the canals, as that terrain is most easily dominated by Titans.

In the centre of the map is a large tower which can be seen on the picture on the left side. It can be climbed without grapple but grapple will make it much easier, alternatively you could use a titan nuclear eject to get up there. The tower offers a view of the entire map and is an amazing spot for sniping, unfortunately there is no space for a turret to be placed up there. It is hard to escape the canal and you can be easily seen if using them for transport.

The map has a huge number of buildings which allow for safer if slower travel throughout the map. In the middle by the tower is a bridge above the drained canal. This is the main kill zone and is always where the first fight happens. on both sides there is lots of cover but in the centre you are in plain view for both sides and won't last long.

In amped hardpoint the bridge has B and is hard to camp without being killed especially as it is titan-accessible. The other two are relatively easy to camp and lie at either end of the map both have large areas that count as inside and are hard to capture. The hardpoint on the side opposite the tower has a glitch which allows you to stand on a tiny ledge above an archway that leads outside and is on the mezzanine with the windows looking out the the sphere on a tower.


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